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Star Wars™ Battlefront™ II Fondor Dock

In Game view of the separated dock

In Game view of the separated dock

In Game model over-paint for material and light

In Game model over-paint for material and light

My 3D design model for the dock. Some texture details painted with help of Felix Bauer-Schlichtegroll, check out his work here - https://www.artstation.com/fbsartist

My 3D design model for the dock. Some texture details painted with help of Felix Bauer-Schlichtegroll, check out his work here - https://www.artstation.com/fbsartist

View of my full Fondor dock 3D model, rendered with Octane

View of my full Fondor dock 3D model, rendered with Octane

More close up shots of the model, rendered with Octane

More close up shots of the model, rendered with Octane

Interior shots of the model, rendered with Octane

Interior shots of the model, rendered with Octane

In Game view of interior

In Game view of interior

In Game view of interior entrace

In Game view of interior entrace

In Game view of interior

In Game view of interior

In Game view of random details

In Game view of random details

In Game view

In Game view

I had a pleasure to design all of the Fondor dock for the game. Together with the team from EA Criterion Games and Lucas, direction and feedback we delivered a new cannon for Star Wars™ Battlefront™ II game.
For me it was a unique experience to design something this big and new for the IP. I did the whole design concept in 3D because it was much easier for the team to check, in the designing process, whenever model/design works for the game play. This back and forward communication not only speed up the development of the asset but help us to design efficiently. I also did a lot of paint-overs for the level and the dock for things like light positioning, texture and color. Together with concept art team we did bunch of VFX and lighting variations and the rest of the team did an amazing job bringing all these concept to the final product in game that really brought this beast to life ;]
Although I can't show the full development process at the moment, believe me it was a unique journey!

Date
January 17, 2018