
My 3D design model for the dock. Some texture details painted with help of Felix Bauer-Schlichtegroll, check out his work here - https://www.artstation.com/fbsartist
I had a pleasure to design all of the Fondor dock for the game. Together with the team from EA Criterion Games and Lucas, direction and feedback we delivered a new cannon for Star Wars™ Battlefront™ II game.
For me it was a unique experience to design something this big and new for the IP. I did the whole design concept in 3D because it was much easier for the team to check, in the designing process, whenever model/design works for the game play. This back and forward communication not only speed up the development of the asset but help us to design efficiently. I also did a lot of paint-overs for the level and the dock for things like light positioning, texture and color. Together with concept art team we did bunch of VFX and lighting variations and the rest of the team did an amazing job bringing all these concept to the final product in game that really brought this beast to life ;]
Although I can't show the full development process at the moment, believe me it was a unique journey!