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Atlas Space Station

Opening shot for Atlas lab. This was a screenshot from engine that I painted over to add lights and smaller details.

Opening shot for Atlas lab. This was a screenshot from engine that I painted over to add lights and smaller details.

Was experimenting with shots for Tediore attack on Atlas space station. This was early on in the production.

Was experimenting with shots for Tediore attack on Atlas space station. This was early on in the production.

Had some fun designing shots for Anu escape from the station.

Had some fun designing shots for Anu escape from the station.

Another shot for escape sequence.

Another shot for escape sequence.

Another one in this one I'm already using the assets from UE, and using Octane to render the shots and then painting over in Photoshop.

Another one in this one I'm already using the assets from UE, and using Octane to render the shots and then painting over in Photoshop.

Shots and designs I made concept art for Atlas. So much fun doing all of these. I love doing cinematic shots just for fun, but it's cool to see that some of them made it to the final game.

ARTISTIC DIRECTION
https://www.artstation.com/fortin
https://www.artstation.com/neron

LEVEL ART TEAM
https://www.artstation.com/snowmen
https://www.artstation.com/jp-martel
Isabelle Michaud, Expert Level Artist
Dominic Paquet, Expert Level Artist
Stéphanie Malenfant, Sr Level Artist

LIGHTING TEAM
Louis-Philippe Lebel, Lead Lighting Artist
https://www.artstation.com/belleauvideo
https://www.artstation.com/sam_boyer

CONTENT ART TEAM
https://www.artstation.com/rommalart
https://www.artstation.com/raphjean84
https://www.artstation.com/kremrhi
https://www.artstation.com/morphoz
https://www.artstation.com/phart
https://www.artstation.com/dab3d
https://www.artstation.com/philippefaucher

Date
February 25, 2023